鉴于AH LCG是PVE游戏,因此与pvp游戏可以把全部精力集中在角色和卡牌上不同,角色和卡牌应与环境紧密联合在一起进行分析。而对于AH LCG来说,环境就是不同的关卡。
由于不同的关卡有着不同的侧重点,并且一个剧本往往有着相对统一的主题, 因此若想获得详细且具体的内容就得针对特定剧本和关卡进行分析。而且由于网上没有现成的关卡数据统计,且自己只玩到一循环不想给自己剧透。因此本文只以基础版和一循环关卡为样本,整体简单分析关卡的设计要素。
关卡重要元素
以下为组成一个关卡的基本元素:
- 叙事内容:提供给玩家背景故事和结局叙事意义
- 遭遇卡堆(Encounter):由X种不同类型的遭遇卡混合而成,并洗混构成一个卡组
- 剧本卡(Scenario):基于难度决定特殊混沌符号的调整值和效果
- 议程卡(Agenda):被动推进剧本进程
- 行动卡(Act):玩家通过行动主动推进剧本进程的方式
- 地点(Location):抽象地表现关卡的地图,提供给玩家角色移动和行动的环境和环境的连结
- 初始设置:如何基于难度安派以上的各种元素
- 结局处理:基于玩家的表现,决定关卡结束情况。提供给玩家的奖励、惩罚和需要记录的内容。以及判定支线任务完成情况
- 特殊规则:专适用于此关卡的特殊规则
通常来说,不论是怎样的关卡,必然有以上的一系列元素。同时,大量关卡都有独特的规则和机制,提供截然不同的体验。并且往往和叙事内容紧密结合在一起,让机制尽可能与虚拟层融合。
遭遇卡
遭遇卡由几个元素构成:
- 子类别
- 名称
- 标签
- 效果
每张遭遇卡必然归属于一个子类别,并且一个剧本添加遭遇卡时,必然是添加一个子类别中所有遭遇卡。因此,子类别中的遭遇卡在设计时有紧密的联系,甚至有些combo。
名称、标签和效果正如其他卡牌游戏一般,本身没有特别之处。更详细的分析会在专门的文章对于特定卡牌进行。
上图从上到下:子类别、名称、标签、效果、装饰文字
下表为基础和一循环所用的遭遇卡列表:
The Gathering | Midnight Masks | The Devourer Below | Extracurricular Activity | The House Always Wins | Miskatonic Museum | Essex County Express | Blood on the Altar | Undimensioned & Unseen | Where Doom Awaits | Lost in Time and Space | |
---|---|---|---|---|---|---|---|---|---|---|---|
Rats | Chilling Cold | Ancient Evils | Sorcery | Bad Luck | Bad Luck | The Beyond | Dunwich | Whippoorwills | Beast-Thralls | Sorcery | |
Ghouls | Nightgaunts | Striking Fear | The Beyond | Naomi’s Crew | Sorcery | Striking Fear | Whippoorwills | Beast-Thralls | Sorcery | The Beyond | |
Striking Fear | Dark Cult | Ghouls | Bishop’s Thralls | Rats | The Beyond | Ancient Evils | Nightgaunts | Dunwich | Bishop’s Thralls | Hideous Abominations | |
Ancient Evils | Locked Doors | Dark Cult | Whippoorwills | Hideous Abominations | Chilling Cold | Dark Cult | Ancient Evils | Striking Fear | Striking Fear | Agents of Yog-Sothoth | |
Chilling Cold | Cult of Umordhoth | Agents of Shub-Niggurath | Ancient Evils | Striking Fear | Locked Doors | Naomi’s Crew | Ancient Evils | ||||
Agents of Hastur | Locked Doors | Chilling Cold | |||||||||
Agents of Yog-Sothoth | Agents of Yog-Sothoth | Hideous Abominations | |||||||||
Agents of C’thulhu |
下面2图是用更直观的方式,展现基础剧本和一循环剧本所用的遭遇卡集。
由BGG用户Ren3制作,原帖地址
所有剧本遭遇卡均由三部分组成:关卡独有遭遇卡+基础版遭遇卡+循环特有遭遇卡
关卡独有遭遇卡仅在此关卡中使用,并且与关卡机制直接紧密联系。
基础版遭遇卡相当于模板,通用性极强且在不断地扩充中均被使用。
循环特有遭遇卡相当于整个剧本环境的特殊机制,为一个循环剧本带来独特特色。
部分关卡中,关卡独有遭遇卡并不会洗入整个遭遇卡牌库,而是有特殊规则进行处理。有些关卡也对遭遇卡牌库增加额外的独有规则等等。
对于遭遇卡,下文详细分析基础版遭遇卡的数值设计。
链接:【开发中】
剧本卡
剧本卡有两面,一面是简单/标准难度下各token调整值和效果,另一面则是困难/专家的各token调整值与效果。
基础包剧本第一关剧本卡
剧本卡决定特殊混沌标记的调整值和效果,并且基于简单/普通和困难/专家给出两种不同设置。
剧本名称 | 难度 | 归属 | 骷髅调整值 | 骷髅效果 | 邪教徒调整值 | 邪教徒效果 | 石板调整值 | 石板效果 | 古老者调整值 | 古老者效果 |
---|---|---|---|---|---|---|---|---|---|---|
The Gathering | 简/标 | Core Set 基础 | X | X is the number of Ghoul enemies at your location. | 1 | If you fail, take 1 horror. | 2 | If there is a Ghoul enemy at your location, take 1 damage. | ||
The Midnight Masks | 简/标 | Core Set 基础 | X | X is the highest number of doom on a Cultist enemy in play. | 2 | Place 1 doom on the nearest Cultist enemy. | 3 | If you fail, place 1 of your clues on your location. | ||
The Devourer Below | 简/标 | Core Set 基础 | X | X is the number of Monster enemies in play. | 2 | Place 1 doom on the nearest enemy. | 3 | If there is a Monster enemy at your location, take 1 damage. | 5 | If there is an Ancient One enemy in play, reveal another token. |
Extracurricular Activity | 简/标 | The Dunwich Legacy 1循 | 1 | If you fail, discard the top 3 cards of your deck. | 1 | (-3 instead if there are 10 or more cards in your discard pile). | X | Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards. | ||
The House Always Wins | 简/标 | The Dunwich Legacy 1循 | 2 | You may spend 2 resources to treat this token as a 0, instead. | 3 | If you succeed, gain 3 resources. | 2 | If you fail, discard 3 resources. | ||
The Miskatonic Museum | 简/标 | The Dunwich Legacy 1循 | 1 | (-3 instead if Hunting Horror is at your location.) | 1 | If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able. | 2 | Return 1 of your clues to your current location. | 3 | If you fail, discard an asset you control. |
Essex County Express | 简/标 | The Dunwich Legacy 1循 | X | X is the current Agenda #. | 1 | If you fail and it is your turn, lose all remaining actions and end your turn immediately. | 2 | Add 1 doom token to the nearest Cultist enemy. | 3 | If you fail, choose and discard a card from your hand. |
Blood on the Altar | 简/标 | The Dunwich Legacy 1循 | X | -1 for each location in play with no encounter card underneath it (max -4). | 2 | If you fail, add 1 clue from the token pool to your location. | 2 | If you are in the Hidden Chamber, reveal another token. | 3 | If you fail, place 1 doom on the current agenda. |
Undimensioned and Unseen | 简/标 | The Dunwich Legacy 1循 | 1 | for each Brood of Yog-Sothoth in play. | 0 | Reveal another token. If you fail this test, take 1 horror. | 0 | You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token’s modifier is -4 instead. | 3 | If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you. |
Where Doom Awaits | 简/标 | The Dunwich Legacy 1循 | 1 | (-3 instead if you are at an Altered location). | 0 | Reveal another token. Cancel the effects and icons of each skill card committed to this test. | 2 | (-4 instead if it is Agenda 2). | X | Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards. |
Lost in Time and Space | 简/标 | The Dunwich Legacy 1循 | X | 1 for each Extradimensional location in play (max -5). | 0 | Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there. | 3 | If Yog-Sothoth is in play, it attacks you after this skill test. | X | X is the shroud value of your location. If you fail and your location is Extradimensional, discard it. |
剧本名称 | 难度 | 归属 | 骷髅调整值 | 骷髅效果 | 邪教徒调整值 | 邪教徒效果 | 石板调整值 | 石板效果 | 古老者调整值 | 古老者效果 |
The Gathering | 困/专 | Core Set | 2 | If you fail, after this skill test, search the encounter deck and discard pile for a Ghoul enemy, and draw it. Shuffle the encounter deck. | 0 | Reveal another token. If you fail, take 2 horror. | 4 | If there is a Ghoul enemy at your location, take 1 damage and 1 horror. | ||
The Midnight Masks | 困/专 | Core Set | X | X is the total number of doom in play. | 2 | Place 1 doom on each Cultist enemy in play. If there are no Cultist enemies in play, reveal another token. | 4 | If you fail, place all your clues on your location. | ||
The Devourer Below | 困/专 | Core Set | 3 | If you fail, after this skill test, search the encounter deck and discard pile for a Monster enemy, and draw it. Shuffle the encounter deck. | 4 | Place 2 doom on the nearest enemy. | 5 | If there is a Monster enemy at your location, take 1 damage and 1 horror. | 7 | If there is an Ancient One enemy in play, reveal another token. |
Extracurricular Activity | 困/专 | The Dunwich Legacy | 2 | If you fail, discard the top 5 cards of your deck. | 1 | (-5 instead if there are 10 or more cards in your discard pile). | X | Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards. | ||
The House Always Wins | 困/专 | The Dunwich Legacy | 3 | You may spend 3 resources to treat this token as a 0, instead. | 3 | If you fail, discard 3 resources. | 2 | Discard 3 resources. | ||
The Miskatonic Museum | 困/专 | The Dunwich Legacy | 2 | (-4 instead if Hunting Horror is at your location.) | 3 | If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able. | 4 | If Hunting Horror is at your location, it immediately attacks you. | 5 | If you fail, discard an asset you control. |
Essex County Express | 困/专 | The Dunwich Legacy | X | X is 1 more than the current Agenda #. | 0 | Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately. | 4 | Add 1 doom token to each Cultist enemy in play. | 3 | If you fail, choose and discard a card from your hand for each point you failed by. |
Blood on the Altar | 困/专 | The Dunwich Legacy | X | 1 for each location in play with no encounter card underneath it. | 4 | If you fail, add 1 clue from the token pool to your location. | 3 | Reveal another token. | 3 | Place 1 doom on the current agenda. |
Undimensioned and Unseen | 困/专 | The Dunwich Legacy | X | 2 for each Brood of Yog-Sothoth in play. | 0 | Reveal another token. If you fail this test, take 1 horror and 1 damage. | 0 | You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails. | 5 | If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you. |
Where Doom Awaits | 困/专 | The Dunwich Legacy | 2 | (-5 instead if you are at an Altered location). | 0 | Reveal another token. Cancel the effects and icons of each skill card committed to this test. | 3 | If it is Agenda 2, you automatically fail instead. | X | Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards. |
Lost in Time and Space | 困/专 | The Dunwich Legacy | 1 | 1 for each Extradimensional location in play. | 0 | Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there. | 5 | If Yog-Sothoth is in play, it attacks you after this skill test. | X | X is twice the shroud value of your location. If you fail and your location is Extradimensional, discard it. |
标记类型
骷髅:以可变调整值为主,往往基于环境状态确定当前调整值,偶尔会伴有额外效果。
邪教徒:通常情况下,调整值略高于骷髅平均调整值,并伴有额外效果。
石板:通常情况下,调整值略高于邪教徒,并伴有额外效果。
古老者:通常情况下,调整值略高于石板,并伴有额外效果。在剧本最初往往不会有该标记,随剧本发展或玩家执行某种行动后加入到标记池中。
总结来说:平均来说,负面效果上:骷髅<邪教徒<石板<古老者。但一个标记的破坏力基于当前环境有巨大变化,因此只是从设计角度上,负面效果有标准化的、平均的强弱比较。
剧本数值发展
从数值和效果来讲,并没有特别显著的随剧本走到后期难度增加。但如果对比第一关和最后一关,还是能注意到数值和效果上有些上涨。
以基础剧本简单/标准难度的设置,第一关石板标记效果是:-2,如果有食尸鬼敌人在你的地点,受到1点伤害(If there is a Ghoul enemy at your location, take 1 damage.)。到了第三关,即最后一关时,效果为:-3,如果有怪物敌人在你的地点,受到1点伤害。(If there is a Monster enemy at your location, take 1 damage.)
并且简单/标准难度和困难/专家难度的上涨幅度似乎相当,并不会因为是困难/专家难度,难度上涨更快。
总结来说:标记负面效果会随着剧本推进增强,但幅度较小。
难度差异
困难/专家难度下,平均数值比简单/普通低1~2(>1但<2),且有更强的负面效果。
议程卡
议程卡分为正反面,正面有剧本描述和可能的全局效果。此外最重要的就是推进值。一旦在判断推进阶段时,场上所有的doom标记加在一起大于等于推进值,就会翻面议程卡并处理背面效果。接着再用下一张议程卡进行游戏。
基础包第一关议程卡正面(上)和反面(下)
基础和一循环议程卡表:
议程卡名称 | 剧本 | 关卡 | 顺位 | 推进值 |
---|---|---|---|---|
What’s Going On?! | 基础Core Set | The Gathering | 1 | 3 |
Rise of the Ghouls | 基础Core Set | The Gathering | 2 | 7 |
They’re Getting Out! | 基础Core Set | The Gathering | 3 | 10 |
Predator or Prey | 基础Core Set | The Midnight Masks | 1 | 6 |
Time Is Running Short | 基础Core Set | The Midnight Masks | 2 | 8 |
The Arkham Woods | 基础Core Set | The Devourer Below | 1 | 4 |
The Ritual Begins | 基础Core Set | The Devourer Below | 2 | 5 |
Vengeance Awaits | 基础Core Set | The Devourer Below | 3 | 5 |
Quiet Halls | 一循环 The Dunwich Legacy | Extracurricular Activity | 1 | 7 |
Dead of Night | 一循环 The Dunwich Legacy | Extracurricular Activity | 2 | 3 |
The Beast Unleashed | 一循环 The Dunwich Legacy | Extracurricular Activity | 3 | 2 |
The Clover Club | 一循环 The Dunwich Legacy | The House Always Wins | 1 | 4 |
Underground Muscle | 一循环 The Dunwich Legacy | The House Always Wins | 2 | 3 |
Chaos in the Clover Club | 一循环 The Dunwich Legacy | The House Always Wins | 3 | 7 |
Restricted Access | 一循环 The Dunwich Legacy | The Miskatonic Museum | 1 | 5 |
Shadows Deepen | 一循环 The Dunwich Legacy | The Miskatonic Museum | 2 | 7 |
In Every Shadow | 一循环 The Dunwich Legacy | The Miskatonic Museum | 3 | 7 |
A Tear in Reality | 一循环 The Dunwich Legacy | The Essex County Express | 1 | 4 |
The Maw Widens | 一循环 The Dunwich Legacy | The Essex County Express | 2 | 3 |
Rolling Backwards | 一循环 The Dunwich Legacy | The Essex County Express | 3 | 4 |
Drawn In | 一循环 The Dunwich Legacy | The Essex County Express | 4 | 3 |
Out of Time | 一循环 The Dunwich Legacy | The Essex County Express | 5 | 3 |
Strange Disappearances | 一循环 The Dunwich Legacy | Blood On The Altar | 1 | 6 |
The Old Ones Hunger | 一循环 The Dunwich Legacy | Blood On The Altar | 2 | 6 |
Feed the Beast | 一循环 The Dunwich Legacy | Blood On The Altar | 3 | 7 |
Rampaging Creatures | 一循环 The Dunwich Legacy | Undimensioned and Unseen | 1 | 5 |
Biding Its Time | 一循环 The Dunwich Legacy | Undimensioned and Unseen | 2 | 6 |
Horrors Unleashed | 一循环 The Dunwich Legacy | Undimensioned and Unseen | 3 | 7 |
Calling Forth the Old Ones | 一循环 The Dunwich Legacy | Where Doom Awaits | 1 | 12 |
Beckoning for Power | 一循环 The Dunwich Legacy | Where Doom Awaits | 2 | 10 |
All is One | 一循环 The Dunwich Legacy | Lost in Time and Space | 1 | 4 |
Past, Present and Future | 一循环 The Dunwich Legacy | Lost in Time and Space | 2 | 4 |
Breaking Through | 一循环 The Dunwich Legacy | Lost in Time and Space | 3 | 6 |
The End of All Things | 一循环 The Dunwich Legacy | Lost in Time and Space | 4 | 2 |
基于关卡的统计值表格:
剧本名 | 推进值 | 含AE | 含DC |
---|---|---|---|
The Gathering | 20 | √ | |
The Midnight Masks | 14 | √ | |
The Devourer Below | 14 | √ | √ |
Extracurricular Activity | 12 | √ | |
The House Always Wins | 14 | ||
The Miskatonic Museum | 19 | ||
The Essex County Express | 17 | √ | √ |
Blood On The Altar | 19 | √ | |
Undimensioned and Unseen | 18 | ||
Where Doom Awaits | 22 | √ | |
Lost in Time and Space | 16 |
由于每回合增加1doom,doom数量达到推进值后推进议程卡。总推进值相当于理想状态下,玩家最多能进行的回合数量。
AE指代基础遭遇卡中的Ancient Evils,可以直接增加1个推进标记,且立刻检查是否会推进( Place 1 doom on the current agenda. This effect may cause the current agenda to advance.)。每抽出一张此卡,就相当于玩家少进行一回合时间。其他遭遇卡设计模板往往是抵消掉一名玩家的一到两个行动,而这张卡相当于让所有玩家失去所有行动。
DC指代基础遭遇卡中的Dark Cult系列。可以诞生含有推进标记的敌人,或能生成推进标记的敌人,或给现有敌人增加推进标记。虽然也很犯人,但若玩家能即使处理,则不会产生严重的负面影响。另外…DC和AE联动,会造成极度负面的体验。玩家可能什么都没做错,单纯 因为运气而输掉游戏。
此外,很多剧本关卡还有额外加速关卡进程的时间。所有上表统计的推进值并不能代表实际的回合数,实际回合数往往低于推进值。
总得来说,一个关卡内,玩家会进行10~20回合,并且通常情况大多关卡下会进行15-20回合。
行动卡
由于满足行动卡的需求各式各样,所以没法进行整体地统计。只能针对特定一个关卡,分析行动卡所需要的最低行动,以进行详细分析。
行动卡类似议程卡,同样分正反面。正面有叙述、环境效果和推进值。如果没有推进值,则通常是需要达成其他目标才能完成,甚至无法完成(例如尽可能搜刮线索,在剧本结束前离开,最后看线索数量评定成功级别)。如果有推进值,则基本需要调查员调查地点获得线索,然后提交上去。此外,推进数往往和调查员数量挂钩。越多的调查员,就需要越多的推进值。游戏通过这个,来平衡人数带来的影响(众多平衡手段之一)。
行动卡的反面则是在完成正面条件后翻面,上面往往有需要执行的一次性效果,通常是部署下一阶段环境。
基础包中第一关的第一张ACT卡。
地点
地点卡往往是正反面,正面是探索前的信息,背面是探索后的信息。
正面通常不会有机制内容,只会有虚拟层的描述。但通过描述,玩家可以在初次开荒时猜测背后机制内容。
背面有几个要素:
- 连结该地点的其他地点标记
- 隐蔽值(shroud)
- 线索数量(clues)
- 效果
- 虚拟层内容
AHLCG通过抽象的方式,让每一个关卡都有独特的地图。把关键地点抽象成一张卡牌,以离散数学中图的形式连结在一起。从一个关键地点移动到另一个关键地点本身不会发生事件,但每一个关键地点有丰富的元素。
地点本身的元素中,隐蔽值和线索数量是最关键的两个数值。隐蔽值越高,意味着玩家越难从这个地点上获得线索。而线索数量决定这个地点上玩家可以最多获得多少个线索,并且往往和玩家数量挂钩。有些地点会有额外效果,无论是被动的还是主动的。
此外,敌人、玩家角色和部分卡牌效果与地点绑定。意味着通常情况下,只有一个地点的敌人和玩家角色才能相互进行交互,部分卡牌效果也只绑定在特定一张地点上。
上图为正面,下图为背面。该地点比较特殊,无任何链接的地点。
BGG用户Jeremy Santiago 基于基础包剧本第二关摆设的路线图。
补充
目标和支线任务
很多关卡的目标往往有多级制度。玩家基于完成情况,到达不同结局。有时也单纯会出现数值设计相似的选择结局。此外,不少关卡还有支线任务,提供给玩家额外的挑战,并在完成后提供奖励或减少未来惩罚。
不过目前AH LCG的设计下,玩家获得的信息不足,而游戏的惩罚性又极度重。使得完全不知道一切信息前提下,只适合以标准难度开荒体验。如果想挑战更高难度或重返,就需要对信息有明确了解才能做出最有策略性的判断。在这方面上,机制层和虚拟层的冲突就会很剧烈。
关卡特性
大多关卡都会有个独特设计理念,让整个关卡围绕着它进行。例如基础包第二关,玩家需要在阿卡姆城乱逛找隐藏的邪教徒,并进行对付。或者一循环的一关中,玩家需要从列车尾部一路杀到列车头,稍微慢点就会随着脱节的火车一起挂掉。
同样,这方面也需要针对特定关卡进行具体详细分析。这里仅提及关卡的这部分设计元素,而不进行深入分析。