AH LCG核心机制分析:关卡部分

2020-12-31

鉴于AH LCG是PVE游戏,因此与pvp游戏可以把全部精力集中在角色和卡牌上不同,角色和卡牌应与环境紧密联合在一起进行分析。而对于AH LCG来说,环境就是不同的关卡。

由于不同的关卡有着不同的侧重点,并且一个剧本往往有着相对统一的主题, 因此若想获得详细且具体的内容就得针对特定剧本和关卡进行分析。而且由于网上没有现成的关卡数据统计,且自己只玩到一循环不想给自己剧透。因此本文只以基础版和一循环关卡为样本,整体简单分析关卡的设计要素。

关卡重要元素

以下为组成一个关卡的基本元素:

  • 叙事内容:提供给玩家背景故事和结局叙事意义
  • 遭遇卡堆(Encounter):由X种不同类型的遭遇卡混合而成,并洗混构成一个卡组
  • 剧本卡(Scenario):基于难度决定特殊混沌符号的调整值和效果
  • 议程卡(Agenda):被动推进剧本进程
  • 行动卡(Act):玩家通过行动主动推进剧本进程的方式
  • 地点(Location):抽象地表现关卡的地图,提供给玩家角色移动和行动的环境和环境的连结
  • 初始设置:如何基于难度安派以上的各种元素
  • 结局处理:基于玩家的表现,决定关卡结束情况。提供给玩家的奖励、惩罚和需要记录的内容。以及判定支线任务完成情况
  • 特殊规则:专适用于此关卡的特殊规则

通常来说,不论是怎样的关卡,必然有以上的一系列元素。同时,大量关卡都有独特的规则和机制,提供截然不同的体验。并且往往和叙事内容紧密结合在一起,让机制尽可能与虚拟层融合。

遭遇卡

遭遇卡由几个元素构成:

  • 子类别
  • 名称
  • 标签
  • 效果

每张遭遇卡必然归属于一个子类别,并且一个剧本添加遭遇卡时,必然是添加一个子类别中所有遭遇卡。因此,子类别中的遭遇卡在设计时有紧密的联系,甚至有些combo。

名称、标签和效果正如其他卡牌游戏一般,本身没有特别之处。更详细的分析会在专门的文章对于特定卡牌进行。

上图从上到下:子类别、名称、标签、效果、装饰文字

下表为基础和一循环所用的遭遇卡列表:

The Gathering Midnight Masks The Devourer Below   Extracurricular Activity The House Always Wins Miskatonic Museum Essex County Express Blood on the Altar Undimensioned & Unseen Where Doom Awaits Lost in Time and Space
Rats Chilling Cold Ancient Evils   Sorcery Bad Luck Bad Luck The Beyond Dunwich Whippoorwills Beast-Thralls Sorcery
Ghouls Nightgaunts Striking Fear   The Beyond Naomi’s Crew Sorcery Striking Fear Whippoorwills Beast-Thralls Sorcery The Beyond
Striking Fear Dark Cult Ghouls   Bishop’s Thralls Rats The Beyond Ancient Evils Nightgaunts Dunwich Bishop’s Thralls Hideous Abominations
Ancient Evils Locked Doors Dark Cult   Whippoorwills Hideous Abominations Chilling Cold Dark Cult Ancient Evils Striking Fear Striking Fear Agents of Yog-Sothoth
Chilling Cold Cult of Umordhoth Agents of Shub-Niggurath   Ancient Evils Striking Fear Locked Doors   Naomi’s Crew   Ancient Evils  
    Agents of Hastur   Locked Doors           Chilling Cold  
    Agents of Yog-Sothoth   Agents of Yog-Sothoth           Hideous Abominations  
    Agents of C’thulhu                  

下面2图是用更直观的方式,展现基础剧本和一循环剧本所用的遭遇卡集。

由BGG用户Ren3制作,原帖地址

所有剧本遭遇卡均由三部分组成:关卡独有遭遇卡+基础版遭遇卡+循环特有遭遇卡

关卡独有遭遇卡仅在此关卡中使用,并且与关卡机制直接紧密联系。

基础版遭遇卡相当于模板,通用性极强且在不断地扩充中均被使用。

循环特有遭遇卡相当于整个剧本环境的特殊机制,为一个循环剧本带来独特特色。

部分关卡中,关卡独有遭遇卡并不会洗入整个遭遇卡牌库,而是有特殊规则进行处理。有些关卡也对遭遇卡牌库增加额外的独有规则等等。

对于遭遇卡,下文详细分析基础版遭遇卡的数值设计。

链接:【开发中】

剧本卡

剧本卡有两面,一面是简单/标准难度下各token调整值和效果,另一面则是困难/专家的各token调整值与效果。

基础包剧本第一关剧本卡

剧本卡决定特殊混沌标记的调整值和效果,并且基于简单/普通和困难/专家给出两种不同设置。

剧本名称 难度 归属 骷髅调整值 骷髅效果 邪教徒调整值 邪教徒效果 石板调整值 石板效果 古老者调整值 古老者效果
The Gathering 简/标 Core Set 基础 X X is the number of Ghoul enemies at your location. 1 If you fail, take 1 horror. 2 If there is a Ghoul enemy at your location, take 1 damage.    
The Midnight Masks 简/标 Core Set 基础 X X is the highest number of doom on a Cultist enemy in play. 2 Place 1 doom on the nearest Cultist enemy. 3 If you fail, place 1 of your clues on your location.    
The Devourer Below 简/标 Core Set 基础 X X is the number of Monster enemies in play. 2 Place 1 doom on the nearest enemy. 3 If there is a Monster enemy at your location, take 1 damage. 5 If there is an Ancient One enemy in play, reveal another token.
                     
Extracurricular Activity 简/标 The Dunwich Legacy 1循 1 If you fail, discard the top 3 cards of your deck. 1 (-3 instead if there are 10 or more cards in your discard pile). X Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.    
The House Always Wins 简/标 The Dunwich Legacy 1循 2 You may spend 2 resources to treat this token as a 0, instead. 3 If you succeed, gain 3 resources. 2 If you fail, discard 3 resources.    
The Miskatonic Museum 简/标 The Dunwich Legacy 1循 1 (-3 instead if Hunting Horror is at your location.) 1 If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able. 2 Return 1 of your clues to your current location. 3 If you fail, discard an asset you control.
Essex County Express 简/标 The Dunwich Legacy 1循 X X is the current Agenda #. 1 If you fail and it is your turn, lose all remaining actions and end your turn immediately. 2 Add 1 doom token to the nearest Cultist enemy. 3 If you fail, choose and discard a card from your hand.
Blood on the Altar 简/标 The Dunwich Legacy 1循 X -1 for each location in play with no encounter card underneath it (max -4). 2 If you fail, add 1 clue from the token pool to your location. 2 If you are in the Hidden Chamber, reveal another token. 3 If you fail, place 1 doom on the current agenda.
Undimensioned and Unseen 简/标 The Dunwich Legacy 1循 1 for each Brood of Yog-Sothoth in play. 0 Reveal another token. If you fail this test, take 1 horror. 0 You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this token’s modifier is -4 instead. 3 If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.
Where Doom Awaits 简/标 The Dunwich Legacy 1循 1 (-3 instead if you are at an Altered location). 0 Reveal another token. Cancel the effects and icons of each skill card committed to this test. 2 (-4 instead if it is Agenda 2). X Discard the top 2 cards of your deck. X is the total printed cost of those discarded cards.
Lost in Time and Space 简/标 The Dunwich Legacy 1循 X 1 for each Extradimensional location in play (max -5). 0 Reveal another token. If you fail, after this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there. 3 If Yog-Sothoth is in play, it attacks you after this skill test. X X is the shroud value of your location. If you fail and your location is Extradimensional, discard it.
                     
剧本名称 难度 归属 骷髅调整值 骷髅效果 邪教徒调整值 邪教徒效果 石板调整值 石板效果 古老者调整值 古老者效果
The Gathering 困/专 Core Set 2 If you fail, after this skill test, search the encounter deck and discard pile for a Ghoul enemy, and draw it. Shuffle the encounter deck. 0 Reveal another token. If you fail, take 2 horror. 4 If there is a Ghoul enemy at your location, take 1 damage and 1 horror.    
The Midnight Masks 困/专 Core Set X X is the total number of doom in play. 2 Place 1 doom on each Cultist enemy in play. If there are no Cultist enemies in play, reveal another token. 4 If you fail, place all your clues on your location.    
The Devourer Below 困/专 Core Set 3 If you fail, after this skill test, search the encounter deck and discard pile for a Monster enemy, and draw it. Shuffle the encounter deck. 4 Place 2 doom on the nearest enemy. 5 If there is a Monster enemy at your location, take 1 damage and 1 horror. 7 If there is an Ancient One enemy in play, reveal another token.
                     
Extracurricular Activity 困/专 The Dunwich Legacy 2 If you fail, discard the top 5 cards of your deck. 1 (-5 instead if there are 10 or more cards in your discard pile). X Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.    
The House Always Wins 困/专 The Dunwich Legacy 3 You may spend 3 resources to treat this token as a 0, instead. 3 If you fail, discard 3 resources. 2 Discard 3 resources.    
The Miskatonic Museum 困/专 The Dunwich Legacy 2 (-4 instead if Hunting Horror is at your location.) 3 If you fail, search the encounter deck, discard pile, and the void for Hunting Horror and spawn it at your location, if able. 4 If Hunting Horror is at your location, it immediately attacks you. 5 If you fail, discard an asset you control.
Essex County Express 困/专 The Dunwich Legacy X X is 1 more than the current Agenda #. 0 Reveal another token. If you fail and it is your turn, lose all remaining actions and end your turn immediately. 4 Add 1 doom token to each Cultist enemy in play. 3 If you fail, choose and discard a card from your hand for each point you failed by.
Blood on the Altar 困/专 The Dunwich Legacy X 1 for each location in play with no encounter card underneath it. 4 If you fail, add 1 clue from the token pool to your location. 3 Reveal another token. 3 Place 1 doom on the current agenda.
Undimensioned and Unseen 困/专 The Dunwich Legacy X 2 for each Brood of Yog-Sothoth in play. 0 Reveal another token. If you fail this test, take 1 horror and 1 damage. 0 You must either remove all clue tokens from a Brood of Yog-Sothoth in play, or this test automatically fails. 5 If this token is revealed during an attack or evasion attempt against a Brood of Yog-Sothoth, it immediately attacks you.
Where Doom Awaits 困/专 The Dunwich Legacy 2 (-5 instead if you are at an Altered location). 0 Reveal another token. Cancel the effects and icons of each skill card committed to this test. 3 If it is Agenda 2, you automatically fail instead. X Discard the top 3 cards of your deck. X is the total printed cost of those discarded cards.
Lost in Time and Space 困/专 The Dunwich Legacy 1 1 for each Extradimensional location in play. 0 Reveal another token. After this skill test, discard cards from the top of the encounter deck until a location is discarded. Put that location into play and move there. 5 If Yog-Sothoth is in play, it attacks you after this skill test. X X is twice the shroud value of your location. If you fail and your location is Extradimensional, discard it.

标记类型

骷髅:以可变调整值为主,往往基于环境状态确定当前调整值,偶尔会伴有额外效果。

邪教徒:通常情况下,调整值略高于骷髅平均调整值,并伴有额外效果。

石板:通常情况下,调整值略高于邪教徒,并伴有额外效果。

古老者:通常情况下,调整值略高于石板,并伴有额外效果。在剧本最初往往不会有该标记,随剧本发展或玩家执行某种行动后加入到标记池中。

总结来说:平均来说,负面效果上:骷髅<邪教徒<石板<古老者。但一个标记的破坏力基于当前环境有巨大变化,因此只是从设计角度上,负面效果有标准化的、平均的强弱比较。

剧本数值发展

从数值和效果来讲,并没有特别显著的随剧本走到后期难度增加。但如果对比第一关和最后一关,还是能注意到数值和效果上有些上涨。

以基础剧本简单/标准难度的设置,第一关石板标记效果是:-2,如果有食尸鬼敌人在你的地点,受到1点伤害(If there is a Ghoul enemy at your location, take 1 damage.)。到了第三关,即最后一关时,效果为:-3,如果有怪物敌人在你的地点,受到1点伤害。(If there is a Monster enemy at your location, take 1 damage.)

并且简单/标准难度和困难/专家难度的上涨幅度似乎相当,并不会因为是困难/专家难度,难度上涨更快。

总结来说:标记负面效果会随着剧本推进增强,但幅度较小。

难度差异

困难/专家难度下,平均数值比简单/普通低1~2(>1但<2),且有更强的负面效果。

议程卡

议程卡分为正反面,正面有剧本描述和可能的全局效果。此外最重要的就是推进值。一旦在判断推进阶段时,场上所有的doom标记加在一起大于等于推进值,就会翻面议程卡并处理背面效果。接着再用下一张议程卡进行游戏。

What's Going On?!

What's Going On?!

基础包第一关议程卡正面(上)和反面(下)

基础和一循环议程卡表:

议程卡名称 剧本 关卡 顺位 推进值
What’s Going On?! 基础Core Set The Gathering 1 3
Rise of the Ghouls 基础Core Set The Gathering 2 7
They’re Getting Out! 基础Core Set The Gathering 3 10
Predator or Prey 基础Core Set The Midnight Masks 1 6
Time Is Running Short 基础Core Set The Midnight Masks 2 8
The Arkham Woods 基础Core Set The Devourer Below 1 4
The Ritual Begins 基础Core Set The Devourer Below 2 5
Vengeance Awaits 基础Core Set The Devourer Below 3 5
         
Quiet Halls 一循环 The Dunwich Legacy Extracurricular Activity 1 7
Dead of Night 一循环 The Dunwich Legacy Extracurricular Activity 2 3
The Beast Unleashed 一循环 The Dunwich Legacy Extracurricular Activity 3 2
The Clover Club 一循环 The Dunwich Legacy The House Always Wins 1 4
Underground Muscle 一循环 The Dunwich Legacy The House Always Wins 2 3
Chaos in the Clover Club 一循环 The Dunwich Legacy The House Always Wins 3 7
Restricted Access 一循环 The Dunwich Legacy The Miskatonic Museum 1 5
Shadows Deepen 一循环 The Dunwich Legacy The Miskatonic Museum 2 7
In Every Shadow 一循环 The Dunwich Legacy The Miskatonic Museum 3 7
A Tear in Reality 一循环 The Dunwich Legacy The Essex County Express 1 4
The Maw Widens 一循环 The Dunwich Legacy The Essex County Express 2 3
Rolling Backwards 一循环 The Dunwich Legacy The Essex County Express 3 4
Drawn In 一循环 The Dunwich Legacy The Essex County Express 4 3
Out of Time 一循环 The Dunwich Legacy The Essex County Express 5 3
Strange Disappearances 一循环 The Dunwich Legacy Blood On The Altar 1 6
The Old Ones Hunger 一循环 The Dunwich Legacy Blood On The Altar 2 6
Feed the Beast 一循环 The Dunwich Legacy Blood On The Altar 3 7
Rampaging Creatures 一循环 The Dunwich Legacy Undimensioned and Unseen 1 5
Biding Its Time 一循环 The Dunwich Legacy Undimensioned and Unseen 2 6
Horrors Unleashed 一循环 The Dunwich Legacy Undimensioned and Unseen 3 7
Calling Forth the Old Ones 一循环 The Dunwich Legacy Where Doom Awaits 1 12
Beckoning for Power 一循环 The Dunwich Legacy Where Doom Awaits 2 10
All is One 一循环 The Dunwich Legacy Lost in Time and Space 1 4
Past, Present and Future 一循环 The Dunwich Legacy Lost in Time and Space 2 4
Breaking Through 一循环 The Dunwich Legacy Lost in Time and Space 3 6
The End of All Things 一循环 The Dunwich Legacy Lost in Time and Space 4 2

基于关卡的统计值表格:

剧本名 推进值 含AE 含DC
The Gathering 20  
The Midnight Masks 14  
The Devourer Below 14
       
Extracurricular Activity 12  
The House Always Wins 14    
The Miskatonic Museum 19    
The Essex County Express 17
Blood On The Altar 19  
Undimensioned and Unseen 18    
Where Doom Awaits 22  
Lost in Time and Space 16    

由于每回合增加1doom,doom数量达到推进值后推进议程卡。总推进值相当于理想状态下,玩家最多能进行的回合数量。

AE指代基础遭遇卡中的Ancient Evils,可以直接增加1个推进标记,且立刻检查是否会推进( Place 1 doom on the current agenda. This effect may cause the current agenda to advance.)。每抽出一张此卡,就相当于玩家少进行一回合时间。其他遭遇卡设计模板往往是抵消掉一名玩家的一到两个行动,而这张卡相当于让所有玩家失去所有行动。

DC指代基础遭遇卡中的Dark Cult系列。可以诞生含有推进标记的敌人,或能生成推进标记的敌人,或给现有敌人增加推进标记。虽然也很犯人,但若玩家能即使处理,则不会产生严重的负面影响。另外…DC和AE联动,会造成极度负面的体验。玩家可能什么都没做错,单纯 因为运气而输掉游戏。

此外,很多剧本关卡还有额外加速关卡进程的时间。所有上表统计的推进值并不能代表实际的回合数,实际回合数往往低于推进值。

总得来说,一个关卡内,玩家会进行10~20回合,并且通常情况大多关卡下会进行15-20回合

行动卡

由于满足行动卡的需求各式各样,所以没法进行整体地统计。只能针对特定一个关卡,分析行动卡所需要的最低行动,以进行详细分析。

行动卡类似议程卡,同样分正反面。正面有叙述、环境效果和推进值。如果没有推进值,则通常是需要达成其他目标才能完成,甚至无法完成(例如尽可能搜刮线索,在剧本结束前离开,最后看线索数量评定成功级别)。如果有推进值,则基本需要调查员调查地点获得线索,然后提交上去。此外,推进数往往和调查员数量挂钩。越多的调查员,就需要越多的推进值。游戏通过这个,来平衡人数带来的影响(众多平衡手段之一)。

行动卡的反面则是在完成正面条件后翻面,上面往往有需要执行的一次性效果,通常是部署下一阶段环境。

Trapped

Trapped

基础包中第一关的第一张ACT卡。

地点

地点卡往往是正反面,正面是探索前的信息,背面是探索后的信息。

正面通常不会有机制内容,只会有虚拟层的描述。但通过描述,玩家可以在初次开荒时猜测背后机制内容。

背面有几个要素:

  • 连结该地点的其他地点标记
  • 隐蔽值(shroud)
  • 线索数量(clues)
  • 效果
  • 虚拟层内容

AHLCG通过抽象的方式,让每一个关卡都有独特的地图。把关键地点抽象成一张卡牌,以离散数学中图的形式连结在一起。从一个关键地点移动到另一个关键地点本身不会发生事件,但每一个关键地点有丰富的元素。

地点本身的元素中,隐蔽值和线索数量是最关键的两个数值。隐蔽值越高,意味着玩家越难从这个地点上获得线索。而线索数量决定这个地点上玩家可以最多获得多少个线索,并且往往和玩家数量挂钩。有些地点会有额外效果,无论是被动的还是主动的。

此外,敌人、玩家角色和部分卡牌效果与地点绑定。意味着通常情况下,只有一个地点的敌人和玩家角色才能相互进行交互,部分卡牌效果也只绑定在特定一张地点上。

Study

Study

上图为正面,下图为背面。该地点比较特殊,无任何链接的地点。

Using wooden pieces to help visualize the links between locations. Looks like roads :)

BGG用户Jeremy Santiago 基于基础包剧本第二关摆设的路线图。

补充

目标和支线任务

很多关卡的目标往往有多级制度。玩家基于完成情况,到达不同结局。有时也单纯会出现数值设计相似的选择结局。此外,不少关卡还有支线任务,提供给玩家额外的挑战,并在完成后提供奖励或减少未来惩罚。

不过目前AH LCG的设计下,玩家获得的信息不足,而游戏的惩罚性又极度重。使得完全不知道一切信息前提下,只适合以标准难度开荒体验。如果想挑战更高难度或重返,就需要对信息有明确了解才能做出最有策略性的判断。在这方面上,机制层和虚拟层的冲突就会很剧烈。

关卡特性

大多关卡都会有个独特设计理念,让整个关卡围绕着它进行。例如基础包第二关,玩家需要在阿卡姆城乱逛找隐藏的邪教徒,并进行对付。或者一循环的一关中,玩家需要从列车尾部一路杀到列车头,稍微慢点就会随着脱节的火车一起挂掉。

同样,这方面也需要针对特定关卡进行具体详细分析。这里仅提及关卡的这部分设计元素,而不进行深入分析。